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Max Payne 2



Audio track recut for video game trailer


DigiDesign ProTools

Soundminer


Fall 2006


For my Introduction to Sound Design final, I chose to recut the entire audio track from the trailer for Rockstar’s Max Payne 2 video game. Hundreds of gunshots, as well as bullet hits, explosions, and slow-mo effects were used in the production of this work. Over 80 hours went into the creation of this audio track.